Programming in C# Course 20483
The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications.
Course Overview Programming in C# Course 20483
Programming in C# training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework
The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications, including:
- Building new data types.
- Handling events.
- Programming the user interface.
- Accessing a database.
- Using remote data.
- Performing operations asynchronously.
- Integrating with unmanaged code.
- Creating custom attributes.
- Encrypting and decrypting data.
At the end of the course, students should leave the class with a solid knowledge of C# and how to use it to develop .NET Framework applications.This course uses Visual Studio
Who Should Attend
This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment.
What You'll Learn
After completing this Programming in C# course, students will be able to:
- Describe the core syntax and features of C#.
- Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications.
- Implement the basic structure and essential elements of a typical desktop application.
- Create classes, define and implement interfaces, and create and use generic collections.
- Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods.
- Read and write data by using file input/output and streams, and serialize and deserialize data in different formats.
- Create and use an entity data model for accessing a database and use LINQ to query and update data.
- Use the types in the System.Net namespace and WCF Data Services to access and query remote data.
- Build a graphical user interface by using XAML.
- Improve the throughput and response time of applications by using tasks and asynchronous operations.
- Integrate unmanaged libraries and dynamic components into a C# application.
- Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions.
- Encrypt and decrypt data by using symmetric and asymmetric encryption.
Programming in C# Course Description
Module 1: Review of C# Syntax
This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio
- Overview of Writing Applications using C#
- Datatypes, Operators, and Expressions
- C# Programming Language Constructs
Lab: Developing the Class Enrolment Application
- Implementing Edit Functionality for the Students List
- Completing Insert Functionality for the Students List
- Implementing Delete Functionality for the Students List
- Displaying the Student Age
Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications
This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.
- Creating and Invoking Methods
- Creating Overloaded Methods and Using Optional and Output Parameters
- Handling Exceptions
- Monitoring Applications
Lab: Extending the Class Enrolment Application Functionality
- Refactoring the Enrolment Code
- Validating Student Information
- Saving Changes to the Class List
Module 3: Developing the Code for a Graphical Application
This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.
- Implementing Structs and Enums
- Organizing Data into Collections
- Handling Events
Lab: Writing the Code for the Grades Prototype Application
- Adding Navigation Logic to the Application
- Creating Data Types to Store User and Grade Information
- Displaying User and Grade Information
Module 4: Creating Classes and Implementing Type-safe Collections
This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.
- Creating Classes
- Defining and Implementing Interfaces
- Implementing Type-safe Collections
Lab: Adding Data Validation and Type-safety to the Grades Application
- Implementing the Teacher, Student, and Grade Types as Classes
- Adding Data Validation to the Grade Class
- Displaying Students in Name Order
- Enabling Teachers to Modify Class and Grade Data
Module 5: Creating a Class Hierarchy by Using Inheritance
This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.
- Creating Class Hierarchies
- Extending .NET Framework Classes
- Creating Generic Types
Lab: Refactoring Common Functionality into the User Class
- Creating and Inheriting from the User Base Class
- Implementing Password Complexity by Using an Abstract Method
- Creating the ClassFullException Class
Module 6: Reading and Writing Local Data
This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.
- Reading and Writing Files
- Serializing and Deserializing Data
- Performing I/O Using Streams
Lab: Generating the Grades Report
- Serializing the Data for the Grades Report as XML
- Previewing the Grades Report
- Persisting the Serialized Grades Data to a File
Module 7: Accessing a Database
This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.
- Creating and Using Entity Data Models
- Querying Data by Using LINQ
- Updating Data by Using LINQ
Lab: Retrieving and Modifying Grade Data
- Creating an Entity Model from the The School of Fine Arts Database
- Updating Student and Grade Data Using the Entity Framework
- Extending the Entity Model to Validate Data
Module 8: Accessing Remote Data
This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.
- Accessing Data Across the Web
- Accessing Data in the Cloud
Lab: Retrieving and Modifying Grade Data in the Cloud
- Creating a WCF Data Service for the SchoolGrades Database
- Integrating the WCF Data Service into the Application
- Retrieving Student Photographs Over the Web (if time permits)
Module 9: Designing the User Interface for a Graphical Application
This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.
- Using XAML to Design a User Interface
- Binding Controls to Data
- Styling a User Interface
Lab: Customizing Student Photographs and Styling the Application
- Customizing the Appearance of Student Photographs
- Styling the Logon View
- Animating the StudentPhoto Control (If Time Permits)
Module 10: Improving Application Performance and Responsiveness
This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.
- Implementing Multitasking by using Tasks and Lambda Expressions
- Performing Operations Asynchronously
- Synchronizing Concurrent Access to Data
Lab: Improving the Responsiveness and Performance of the Application
- Ensuring that the User Interface Remains Responsive When Retrieving Data for Teachers
- Providing Visual Feedback During Long-Running Operations
Module 11: Integrating with Unmanaged Code
This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.
- Creating and Using Dynamic Objects
- Managing the Lifetime of Objects and Controlling Unmanaged Resources
Lab: Upgrading the Grades Report
- Generating the Grades Report by Using Microsoft Office Word
- Controlling the Lifetime of Word Objects by Implementing the Dispose Pattern
Module 12: Creating Reusable Types and Assemblies
This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.
- Examining Object Metadata
- Creating and Using Custom Attributes
- Generating Managed Code
- Versioning, Signing and Deploying Assemblies
Lab: Specifying the Data to Include in the Grades Report
- Creating the IncludeInReport Attribute
- Generating the Report
- Storing the Grades.Utilities Assembly Centrally
Module 13: Encrypting and Decrypting Data
This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.
- Implementing Symmetric Encryption
- Implementing Asymmetric Encryption
Lab: Encrypting and Decrypting Grades Reports
- Encrypting the Grades Report
- Decrypting the Grades Report
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