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Price: $2995, Length: 5 days
Essentials of Developing Windows Store Apps Using C#
This Course is SATV Eligible†
This course provides an entry point for developers interested in creating Windows Store Apps. This includes teaching C#/XAML developers the essential skills required to create a Windows Store App and making the students familiar with the Visual Studio and Expression Blend tools. They will learn Windows Store Apps design essentials that ensure a positive and consistent user experience and provide an interactive touch interface that is engaging and intuitive.
Who Should Attend
This course is intended for professional developers who have 1-2 years of experience creating client applications and who are comfortable programming in C# and have done some XAML-based programming.
What You'll Learn
After completing this course, students will be able to:
- Design the User Interface layout and structure.
- Design for separation of concerns (SOC).
- Apply the MVVM pattern to your application design.
- Design and implement Process Lifetime Management (PLM).
- Plan for an application deployment.
- Access and display Contacts.
- Design for charms and contracts.
- Implementing Search.
- Implement Share in an application.
- Manage Application Settings and Preferences.
- Create layout aware applications to handle viewstates.
- Implement layout controls.
- Design and implement the AppBar.
- Design and implement data presentation.
- Create and manage XAML styles and templates.
- Create and manage tiles.
- Notify users by using Toast.
- Manage input Devices.
- Design and Implement Navigation in an application.
- Choose appropriate data access strategy.
- Retrieve data remotely.
- Implement data binding.
- Managing Windows Authentication.
- Manage Web Authentication.
Module 1: Overview of the Windows 8.1 Platform and Windows StoreApps
This module introduces you to the Windows 8.1 user experience and features, Windows Store apps, and the new user interface. Understanding how Windows Store apps look and operate is key to understanding the principles you will use to develop your own Windows Store apps, and thus making your apps more intuitive, compelling, and useful.
- Introduction to the Windows 8.1 Platform
- Windows 8.1 UI Principles
- WinRT and Language Projections
Lab: Overview of the Windows 8.1 Platform and Windows Store Apps
- Exploring the Windows 8.1 Platform
- Exploring a Windows Store App
Module 2: Creating User Interfaces Using XAML
In this module you will learn about the basic principles behind XAML, you will learn how to use XAML and the corresponding code-behind to create a responsive UI. you will also learn how dynamic and complex user interfaces are developed by using advanced features of XAML.
- XAML Basics
- XAML Code-Behind
- Advanced XAML
Lab: Creating User Interfaces by Using XAML
- Creating the User Interface by using Visual Studio 2013
- Enhancing the UI by using Visual Studio 2013
Module 3: Presenting Data
This module explains how to ensure that your app supports various devices and screen orientations.
- Working with Data Presentation Controls
- The GridView Control
Lab: Presenting Data
- Presenting the Note Data in the GridView Control
Module 4: Implementing Layout Using Windows 8.1 Built-In Controls
In this module, you will learn how by using the built-in controls and recommended methods, you can create intuitive apps that employ the common Windows 8.1 UI patterns across a variety of devices, with different form factors, and different input methods.
- WinRT Controls
- AppBar Control
- Windowing Modes
Lab: Implementing Layout by Using Built-In Controls in Windows 8.1
- Implementing an App Bar
Module 5: Handling Files in Windows Store Apps
In this module you will learn how to use files, streams, and pickers so that the user can store and retrieve information managed by your app.
- Handling Files and Streams in Windows Store Apps
- Working with File User Interface Components
Lab: Handling Files in Windows Store Apps
- Using the File API to Read and Write Data from the Notes Files
- Adding Photos to a Note by using File Picker
Module 6: Windows Store App Process Lifetime Management
This module covers the app life cycle, app state management, and various app activation states. Understanding PLM is important for properly persisting data across suspensions, recovering from termination, and sharing settings between app installations on multiple devices.
- Process Lifetime Management
- Windows Store App Activation and Background Tasks
- Implementing a State Management Strategy
Lab: Windows Store App Process Lifetime Management
- Exploring the Different PLM States
- Implementing State Management
Module 7: Working with Resources, Styles, and Templates
In this module you will learn how to use resources, styles and templates.
- Creating Shared Resources
- Creating Styles and Templates
Lab: Working with Styles and Templates
- Creating a Control Style and Template
Module 8: Designing and Implementing Navigation in a Windows Store app
In this module you will learn how to design and implement navigation in a Windows Store app. you will also learn how to implement semantic zoom in a Windows Store app.
- Handling Navigation in Windows Store apps
- Semantic Zoom
Lab: Designing and Implementing Navigation in a Windows Store App
- Adding Navigation to the ILoveNotes App
- Implementing Semantic Zoom
Module 9: Implementing Windows 8.1 Contracts
This module introduces contracts and charms. These are two new Windows 8.1 features you can use to create a consistent and unified experience across Windows Store apps. By using contracts, you can make it easier for users to search for the content of your app, to discover and modify common settings, and to share data with other apps.
- Designing for Charms and Contracts
- The Search Contract and the SearchBox Control
- The Share Contract
- Managing App Settings
Lab: Implementing Windows 8.1 Contracts
- Implementing the Search Contract
- Implementing the Share Contract
- Adding a New Setting to the Settings Pane
- Optional: Implementing Search with the SearchBox Control
Module 10: Implementing Tiles and User Notifications
In this module you will learn how to implement tiles and user notifications.
- Implementing Tiles, Live Tiles, Secondary Tiles, and Badge Notifications
- Implementing Toast Notifications
Lab: Implementing Tiles and User Notifications
- Enabling Live Tile Functionality on the Main Tile
- Adding Secondary Tiles Functionality
- Adding Scheduled Toast Notifications for ToDo Notes
Module 11: Designing and Implementing a Data Access Strategy
This module describes the various data access strategies that you can use in app development, and it specifically focuses on the best practices for remote storage.
- Evaluating Data Access Strategies
- Working with Remote Data
Lab: Designing and Implementing a Data Access Strategy
- Answer These Questions
Module 12: Responding to Mouse and Touch
In this module, you will learn how to successfully include all the three interaction types in Windows Store apps
- Working with Pointer Events
- Working with Gesture Events
Lab: Responding to Mouse and Touch
- Implementing Mouse Events
- Implementing Gesture Events
Module 13: Planning for Windows Store App Deployment
In this module, you will learn about the process of preparing and submitting a Windows Store app to the Windows Store. This includes changes to the app manifest, passing app certification, meeting Windows Store app certification requirements, and using Windows Store-related tools in Visual Studio 2013. Finally, you will learn how to submit apps to the Windows Store and a private enterprise store.
- The Windows Store App Manifest
- Windows Store App Certification
*NOTE: if an average rating and rating count are shown on this page, they are based on all reviews associated with Dynamics Edge that are shown on the review page, and are not restricted to reviews only for the particular course offered on this page.
†SATV eligibility changes frequently and varies based on a set of criteria that changes often. Any courses on this page that are claimed to be SATV eligible are subject to manual review on a case-by-case basis - if any course is found upon manual review to not be SATV eligible for any reason, then SATV vouchers cannot be applied to the course.